

This game has an interesting TBS mechanics, but at the same time has major faults and ends up a mediocre broken game at best. The replay value is excellent as well, to see how you could play differently to get different reactions from characters, the caravans, or to earn new heroes from placing yourself in more "immediate" danger.

Nothing like having to really think before performing actions. 10/10 Gameplay, 11/10 story and I absolutely love the 'cause and effect'-esque mechanics. The characters really interact with your decisions too and tug on how you want to convey yourself as a character to those close to you. When you have maybe 350 clansmen, 140 warriors and 60 varl in your caravan, with limited supplies running, you're forced to be conservative at most times and on occasion, be the polar opposite, offensive and assertive, to gain supplies from meek farmers. It really feels like the end of the world. real, it doesn't beat around the bush with the story. The game on normal difficulty, is not hard, but does not baby you past the initial tutorial, some battles, especially the last, can prove to be a struggle, and may cause losses, injuries, or a need to rethink your strategies for later battles. Slow to start, Chapters 1 and 2 introduce you to the two main stories, which, by the end of the game merge to become one story, which I quite frankly love. The cause and effect style to the story really makes the player (myself) think long and hard about choices before rapidly doing things.

The Viking-esque feel is excellent for the type of story. The The Banner Saga is a compelling tale following close knit to Norse Mythology. The Banner Saga is a compelling tale following close knit to Norse Mythology.
